EA and DICE have given in to fan complaints about Battlefront II’s loot boxes, drastically cutting the cost of unlocking new heroes.
Whatever else you say about publisher EA and developer DICE they are listening to criticism about Star Wars: Battlefront II’s microtransactions and progression system, and reacting too…
Yesterday it emerged it would take 40 hours of play to unlock new hero characters, including iconic ones like Darth Vader, but there’s been an almost instant reaction to the upset with a new blog post describing the changes.
Previously it cost 60,000 in-game credits to unlock characters like Darth Vader and Luke Skywalker, but now it costs just 15,000. Which means the time to unlock one of them has now been reduced to around 10 hours.
Other characters, like Emperor Palpatine and Chewbacca already had lower requirements and now require only 10,000 credits, or in the case of story campaign protagonist Iden Versio just 5,000 – which would take a little over three hours.
Of course, you can unlock any of them a lot more quickly if you pay real money for the in-game credits, but that is ultimately what everyone’s really complaining about.
This isn’t the first major change to the game, which has already substantially altered how the progression system works since the first outcry.
EA are definitely responding to complaints but at the same time they’re making other less public changes. For instance, you originally got a substantial 20,000 credits for beating the story campaign but now you get just 5,000.
But the one thing that isn’t changing is that the game is still pay to win, with substantial advantages available if you pay to unlock new characters and abilities early.
Star Wars: Battlefront II technically doesn’t release until Friday this week, but it’s available to play today if you pay extra for the deluxe edition.